Tuesday, October 13, 2009

Case 05

So yesterday we got our fifth case. In this case we're basically making the movement of the character more advanced. Now in stead of just walking back and forth, the character is actually affected by physics, like gravitation that keeps the character to the ground, and also limits the jumps so it doesn't just fly off the screen.

I've checked out the example code and tried to implement the physics stuff, but to no use. So I really don't have much to write about just yet. I'll keep you posted over the next week, so stay tuned! :)

Over and out.

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